Wednesday, December 13, 2017

Bablovia and other Silly Things

Welcome to the wacky world of UN!

Bablovia is Magic's newest world, based on silly behavior, jokes, and basic mayhem.  It is the setting of the third Un- (silver bordered) set, for jokes, hilarity, and fun, Unstable!

The world class intro to Bablovia!

Un-sets and silver bordered cards are all about what's possible in a card game but not generally possible in Magic: the Gathering black border competitive formats.  Un-sets also have a lot of comedy, jokes, and fun creature types, without the constraints of world connections, story line, or specific settings.  Here for your enjoyment are the listings of history and flavor elements of various Un-sets. 


there are ton of jokes in Un-sets, so these articles give a few of them away!

Unglued had a large number of jokes.  Unfortunately, most of them weren't online yet, as the Duelist covered most articles on Magic.  But here are some of them, at least!

Unglued! Jokes, "get it??"

Unhinged was the sequel to Unglued, as Unglued 2 never made it to print.  It would be 9 years later until we saw another Unset, Unstable!

Promos of Unhinged!

Get it?  Unhinged Part 1.

Get it?  Unhinged Part 2.

Unstable is finally released in 2017, and there are many new fun mechanics: here are the explanations behind the cards! 

Scraps part 1.   Part 2.

A good description of many of the art designs for Unstable.

A fun thing, Wizards of the Coast sends out a silver-bordered Holiday card each year: You can see them all and their wallpaper here

Unseen!  Unglued 2 never made it to print, but Maro has shown off a variety of ideas and cards, including poisonous vegetable creatures!

Unseen 1Unseen 2!

Tuesday, October 24, 2017

Magi Nation Duel Storyline Events History

Magi Nation Duel was a trading card game that came at the right time (just around the start of Pokemon, in 2000), but had trouble keeping up with the larger more well funded card games.  It was based around a storyline, of a fantastical people living on the moon of the planet El, who could summon creatures from their dreams.  
One of the larger appeals for Magi-Nation Duel was that the company, Interactive Imagination, hosted large events called “Storyline Tournaments”, which would track winners across the globe, and affect the lore behind the cards (and even change and create cards!) based on the outcomes of these events.  
Before you is a history of the game- a list of all the information still available about the storyline tournaments, and how they affected the game.  Linked also are their short stories, to give you a taste of the fiction that inspired the game.  

The game was originally released in Oct 2000, to the United States, with Limited Edition.

May-June 2001: Awakening Expansion was released. 

June-August? 2001:  Fools Rush In” – 1st storyline tournament, Naroom was the winner of this one across the average of the world, with Cald is close behind.  Tryn and Barak entered the Naroom shadow geyser because of it. 

Fools Rush In was a worldwide storyline tournament, following simultaneously to the story of the Game Boy Color game.  Only Awakening was released at the time (1st expansion), so the game did not have many regions at this point. 

“The Call of Nightmares” – July 5-8th, 2001 Origins(?) Storyline Tournament - A tournament to see if Ogar would be redeemed to the light, or Ulk would be drawn to the shadows. 

Rich Riley won this event with his Underneath deck.  He held the title, “Redeemer of Ogar” online, and Ogar, the Underneath shadow magi, was redeemed to her home region.  Rich used an Underneath deck with Korrits, Parmalags, (of course Ormagons and Thunderquake), with Tunneler’s boots to be an endurance deck. 

The card: Sorrowing Ogar was made for this victory. 

GenCon Storyline World Championship Tournament (Aug 2-5th 2001) – Paul Heaver won this event, to create the card Woot!   He used a Naroom deck to victory, with the magi: Wence, Tryn, and Eidon. 

November 2001: Dream's End expansion released.

“When a Tree Falls” – [Autumn? 2001] The Fall of Naroom to the Shadow Magi attacking after the defeat of Agram.  Hrada and Warrada, the Dark Twins, were the ones attacked, leading the other shadow magi. 

April 2002: Nightmare's Dawn expansion released.

“Fists of Rayje” – April-May 2002-The legendary Magi,Rayje returns, in order to settle conflicts between the regions.  Where he went first to bring aid was determined by the storyline event. This was a worldwide storyline event, showcasing Rayje's (pronounced "Rage") help across the moonlands around the time of the great relic robbery.  

The card: Sinder, Apprentice was made for this storyline tournament result, as Cald was the most successful. 

“The Great Relic Robbery” – July 2002, Origins Storyline tournament; to determine if the Cald Raiders successfully raid the Great Vault of Knowledge in Orothe.  
A storyline event at Origins Convention in Columbus, Ohio July 5th 2002.  

The card: The Last Words, (and alternate version) were made to showcase this storyline event, where Orothe stole the Scroll of fire.   

"Mission of a Dream Warrior” – June 2002, Origins League for a Day, Creation of Tuku, the dream warrior.  Fans were curious of the monkey dream creature pictured with Tuku, so the “Tuku’s Hapu” story was created! 

Tuku and Hapu cards were made for the popularity of this event and character. 

November 2002: Voice of the Storms expansion released.

“Gift of the Monarch Hyren” – Dec 2002-Jan 2003, A storyline tournament determining which region the Monarch Hyren would aid.  Arderial was the winner of this event on average, and received the gift of the monarch hyren.   

The card, Rainbow Hyren was made for the success of Arderial.

This was the last worldwide storyline tournament for Magi Nation Duel, and it showed the powers of Hyren (Dragons in the Moonlands), and their progenitor.

"The Dream Cannon” – June 28th 2003, Origins storyline tournament.  The start of the Invaders from El storyline.  This story was affected by the storyline tournaments that took place at Origins, Columbus OH June 28th, 2003.

“War of the Twins” – July 2003 GenCon storyline tournament – This tournament decided which region had a traitor to the Core, and Kybar’s teeth was invaded. 
Quote from the Magi Nation website about this event:

This story was affected by the Worlds storyline tournament that took place at GenCon, Indianapolis, IN July 26th, 2003.  World Championship (132 player max)
Each player must bring a standard Magi-Nation deck, containing 40 cards and three Magi. All current rulings and errata will be in effect. The winner of this event will be the 2003 Magi-Nation World Champion. If you can only attend one Magi-Nation event at GenCon this year, this is the one to play in. Read the storyline for this event, to be affected by match results.
The winner created the card: T'dek

Late 2003.  Traitor's Reach expansion completed, but never released to print. 

September 2007: Magi Nation TV show season 1 airs. 
2010: Season 2 airs. 

And that was all.  Magi Nation Duel did not continue successfully, and their final expansion was never released.  A animated TV show aimed at kids was only marginally successful, and ran for two seasons, based on the events of the moonlands and Tony Jones arriving there.  The rest may be lost to history.  

Friday, September 22, 2017

The End of Eternal Winter

Coldsnap was a throwback expansion, claimed to be a file "found" many years as a 3rd set in the Ice Age block.  To that end, Wizards developed the set, and had the author of the Ice Age story block, Jeff Grubb, write about it.  He wrote this story, about the goals of Heider, a winter mage hoping the eternal ice would remain eternal.  The story is set after the events in the Ice Age Trilogy, after the conclusion in "The Shattered Alliance".  Heider is a new winter mage hoping to stop the warming world climate, and keep the eternal ice age going. 

This story was originally published in the Coldsnap player's manual, and here it is again for all to read. 

Clicking on the images will bring up a larger image, so the text is more readable. 

And here is the Storyline synopsis.

Wednesday, September 13, 2017

Ixalan World Guide Images

At the worldbuilding panel at PAX West this year, the Magic team showed off some of their images from the Ixalan world building guide.

Here are these images, for you to peruse and learn more about the Sun Empire, the River Heralds, and the Legion of Dusk.  You can see larger versions of the images by clicking on them

The Legion of dusk are vampires following a strict church from the continent of Torazon, coming to Ixalan by ship to find the Immortal Sun artifact that was lost to them hundreds of years ago. 

The River heralds concept art.

The Sun Empire's concept art, as well as that of Huatli. 


You can find more on the plane of Ixalan on the main world guide article. 

Friday, September 8, 2017

Discover the Plane of Ixalan

With a major treasure hunt beginning, our world of Ixalan arrives with mechanics and flavor.  Dinosaurs and Pirates, undiscovered lands, and danger beneath the rivers and seas!  (A plane that 'walker can never leave, yarr)

Introduction article to the world and rules of Ixalan.

The planes is introduced by Alison Luhrs, in the Magic Story podcast.

The Interactive Map will help out find your way on the journey!

Geocaching is a fun activity, and Wizard of the Coast has released numerous trackable tags to move around our own world, to discover the world of Ixalan as well! 

World guide images from PAX West.

Planeswalker's Guide to Ixalan, Part 1Part 2.

Ixalan's trailer, welcome to a world of Dinosaurs!

The Magic Worldbuilding panel from PAX West revealed some new things about the world. 


We come to Ixalan following Jace, now a castaway on a deserted island, arriving here fresh from his defeat by Nicol Bolas on Amonkhet.  Jace' mind and memory were crushed, and so, we will journey the seas with him to find himself, and see what this new world has to offer.  Ixalan is a plane of two continents,  Ixalan, a continent of dinosaurs and tropical lands ruled by the Sun Empire and the
merfolk River Heralds (similar to Aztec and Incan cultures of our world), and a far off continent of Torrezon, with the vampire conquistadors of the Legion of Dusk and the traveling pirates known collectively as the Brazen Coalition.  Ral Zarek on Ravnica was tracking Vraska's planeswalking, but was unable to determine where she traveled to- which we now learn is Ixalan.  She's seeking something, and has guidance from a compass, given by Nicol Bolas to find Orazca, the City of Gold.  She is taking on new roles as a captain of a ship, and we as readers will see how she adapts to freedom and the ability to lead a crew with her powers and abilities. 

The Vampires are seeking a relic stolen from them centuries ago, known as the Immortal Sun.  Their goals to reclaim it would reduce their need to drink the blood of the wicked, to allow them to live eternally without blood needs. 

The pirates too are seeking the power of the Immortal Sun. They are seeking it and raiding the Sun Empire in goals to find the ultimate treasure for immeasurable power.  Their refugees were from Torrezon, who escaped to the sea to form their pirate coalition. 

The Sun empire is in a time of prosperity, from powers given by sun priests and riding dinosaurs.  They believe in the threefold suns, championed by dinosaur avatars of three colors.  The empire is hoping to defend their land and maintain power on the continent, and seeks the Immortal Sun to fight off these new invaders of the Legion of Dusk (Their first conquistadors arrived around 2 years ago). 

The merfolk of the River Heralds are people of the river waters, protecting the natural world with natural magic.  Their strength is waning, and are no longer able to drive the Sun Empire out of the center of the continent.  They protect the Golden City of Orazca which hides the Immortal Sun, yet no one knows the actual location of the city- but they will defend it and it's secret location with all their remaining power.

Side Stories:

The Conqueror's Galleon lands in Ixalan. 

The map of the continent of Ixalan.  The continent of Torrezon isn't pictured, nor have we found Useless island labeled. (click to expand)
Ten Burning questions from Ixalan!

Official storyline:
Jace finds himself, alone, on Useless Island. 

Hualti strives to become the Warrior Poet, and finds a new foe in Angrath.

Having found her way to Ixalan from the guidance of an ancient being, she begins to lead a company of the Brazen Coalition, in the quest to find the Golden City.  Instead, Vraska finds a castaway.  

The Shapers of Ixalan seek to repel all invaders, even those of the Trifold Sun. 

Jace and Vraska make landfall at High and Dry, and find common ground on their quest to Orzaca. 

The Race is on to the golden city!

A final part of the race, Orazca appears!

The full story page is here.  

More story and updates as they are release.  Please comment if there is anything missing or inaccurate. 

Tuesday, August 29, 2017

Sailing and Geocaching for the Brazen Coalition

So we received a geocache trackable in the mail!

Figured this was a good opportunity to make it as pirate themed as possible.  For those that don't know, the world of Ixalan has a organization of pirates, known as the Brazen Coalition, who seek out treasure and riches across the seas.  

So, we'll make this trackable, tag #TB8K9A3, go on a journey.  Its goal?  Reach a geocache in Japan!  

To get it started, we launched it where some have found it best to rest.  

Walking to the cache, we stopped at a group of old ones, marking the path.  Felt we were on the right track!  But the old ones stayed silent.  Hiding whatever more they would upon their guarded hill. 

Further on, we realized, there be muggles around.  Muggles in geocaching is apparently anyone in the area who's not geocaching, or an 'uninitiated' person in the game.  We waited until it was only us and the dead.  Dead tell no tales, maytee!

So thar it be!!!  The treasure is logged, soon to appear on the main #mtggeocachers website.  You can follow Sailing for the Brazen Coalition here, and hopefully help it journey across the seas.  We'll be posting more lore about the Pirates of Ixalan as it appears, and help everyone find some gold for themselves!

Tuesday, August 22, 2017

Exploring Ixalan through Geocaching


Ixilan appears to be a world of pirates, and merfolk, dinosaurs and vampiric inquisitors!  Now it is another AR game for us, the players, to search for hidden treasure, right in our own world!

We found one, yarr!  Only took us 3 tries!

Wizards of the Coast is sending out these trackables for the players of both Magic and Geocaching to find!  The more they move, the more may come of it!  Pirates being in Ixilan, we know there must be good treasure to be found.

What is geocaching?  Geocaching is a treasure hunt game in our world using GPS (a map for you landlubbers!) to find little hidden boxes in the middle of plain sight!  You can check out the website here:  An account is free, but to search and hide things, there's a subscription fee.

These trackables move from box to box, by players moving them around!  Wizards may release spoilers once the trackables move far enough (is the rumor)!

And Wizards has opened it to players the world over!  #mtgxln will be the tag for you to follow these trackables!

I'm going to hide the one we found again tomorrow, and X marks the spot! 
Code blocked out to hide its identity! 

So this blog will update where other geocachers are placing them, and track videos, articles, and comments as we search for the treasures in this new world, Ixilan!

Geocaching with Dinosaurs! 

Lauren Orsini hid one and wrote about it with Forbes Magazine.

Brave the Unknown

More coming soon as they're posted!

Thursday, August 10, 2017

Lore Dragons of Commander

With the early spoilers from Commander 2017, we found there were several legendary dragons revealed!  What many do not realize is that all of them are dragons of lore past- Wasitora, Ramos, O-Kagachi have all had their part in the Magic storyline.

Here we give you a brief history of each, with the links to learn more!


Wasitora was a cat dragon of Jamuraa, on the plane of Dominaria, during the time of the Legends cycle.  She was sent into the jungle at an early age by her mother, and possessed green mana healing abilities.  Isolated from other Nekoru (cat dragon) culture, she grew up wild.  One day, she encountered a group of them gathering one day for their mating ritual, at which she defeated all the other female nekoru, and was thereby crowed the Nekoru queen.  After mating with the king Nekoru, she left Jamuraa, heading to the continent of Madara to raise her litter. 

Details of these events are in the "Monsters of Magic Anthology" novel, edited by J. Robert King.

Later, she is demanding tribute from a fishing village who call on the Imperial Champion of Madara to aid them.  Tetsuo Umezawa, the Imperial Champion, instead appoints her as deputy of the Imperial Champion and guardian of Sekana village port.   She also aids Tetsuo in his campaign against the dragon emperor Nicol Bolas, protecting Umezawa manor against the Kentsu army with her dragon kittens. 

Details of these events can be found in the Legends II novels: Assassin's Blade, Emperor's Fist, Champion's Trial, by Scott McGough. 

Further summary can be found at the mtg wiki:


Ramos was a reprogrammed dragon engine of Phyrexian design originally under the control of Mishra, but upon reprogramming, sent by Urza to protect the people of Terisiare (a continent on Dominaria).

Dragon engines were some of the Phyrexian machines given to Mishra in order to conquer Terisiare (the largest continent on Dominaria), against his brother Urza.  At some point in the Brother's War, Urza captured Ramos and reprogrammed it. 

 Ramos gathered humans and merfolk to protect during the Sylex blast in the Brother's War, and managed to planeshift through Phyrexia and ending up in Mercadia by using a planar portal.  The people he brought to Mercadia ended up being the Cho-Arrim and the Merfolk of Rishada.  Parts of him, the "Bones of Ramos" were five power stones and part of the legacy, which the Weatherlight crew eventually re-acquired during the events of Mercadian Masques, towards their goal of completing the legacy weapon.  Ramos aided the Weatherlight by attacking and destroying Volrath's ship, the Recreant while they battled on Mercadia. 

All of this information can be found in the Mercadian Masques novel, by Francis Lebaron.  

Further summary can be found at the mtg wiki:


The spirit world and the physical world are two separate planes of existence in Kamigawa, and spirits protect and guard everything in their world, as well as the physical manifestations. 
O-Kagachi was the great serpent, the spirit of the barrier between the two worlds.   When Konda managed to steal "That which was taken" from the spirit world, it began the Kami war, as "That which was taken" is the daughter of O-Kagachi, though she herself is not a dragon.  O-Kagachi eventually manifested in the physical plane of Kamigawa, in the 20th year of the Kami war three times, finally being defeated by Michiko and "That which was taken" (manifesting herself to a woman, and giving herself the name "Kyodai").  The two women took up the mantle of guardians of the veil between worlds, and ended the Kami war. 

Further summary can be found at the mtg wiki:

So, I'm really excited to see these three classic legendary dragons in Commander 2017!  Who else are we hoping for in the other 3 decks?  And will there be any story about the Ur-Dragon?